Traits and Skills
In Infinite Horizons, your character's capabilities are defined by two fundamental categories: Traits and Skills. These elements work together to create a unique and adaptable character, ready for any adventure.
Traits: Your Innate Aptitudes
Traits represent your character's fundamental, inherent talents and raw potential. They are broad categories that define your natural abilities in different aspects of being. Every character has six Traits, each contributing to their core identity and how they interact with the world.
Your Six Traits
Body
Your physical strength, constitution, stamina, and resilience. This trait governs your raw power, endurance, and ability to withstand physical stress.
Finesse
Your agility, dexterity, coordination, and reflexes. This trait reflects your precision, grace, balance, and ability to perform intricate physical actions.
Wits
Your intelligence, reasoning, problem-solving, and analytical thinking. This trait represents your mental acuity, capacity for learning, and ability to devise clever solutions.
Awareness
Your sensory perception, intuition, alertness, and observational skills. This trait dictates how well you notice details, react to your surroundings, and perceive hidden truths.
Presence
Your charisma, force of personality, social influence, and leadership. This trait governs your ability to inspire, persuade, intimidate, and command attention from others.
Resolve
Your willpower, mental endurance, determination, and inner spiritual strength. This trait reflects your courage, self-discipline, and ability to resist mental or spiritual duress.
Skills: Your Learned Abilities
Skills represent your character's learned knowledge and practiced abilities. They define what your character knows how to do through training, experience, or study. When your character attempts an action, a relevant Trait is typically combined with a specific Skill to determine the outcome.
Your 24 Skills
Acrobatics
Tumbling, balancing, swinging, climbing with grace and agility, or performing complex evasive maneuvers.
Academics
Formal knowledge in history, sciences, mathematics, philosophy, and general learned information.
Arcana
Practical understanding and interaction with supernatural phenomena, magic, and esoteric principles.
Artistry
Creating art such as painting, sculpting, writing, composing music, designing fashion, or culinary arts.
Athletics
Running, jumping, swimming, climbing for strength/endurance, lifting, throwing, and general physical exertion.
Brawl
Proficiency in unarmed combat, including fist-fighting, grappling, wrestling, and dirty fighting.
Craft
General practical construction, repair, and modification of objects like carpentry, tailoring, or smithing.
Diplomacy
Formal negotiation, conflict resolution, forging agreements, and convincing others through reasoned argument.
Empathy
Understanding emotions, reading subtle social cues, sensing motives, detecting lies, and comforting others.
Engineering
Design, construction, and repair of complex mechanical, structural, or large-scale systems.
Investigation
Finding clues, making deductions, analyzing evidence, solving mysteries, and following leads.
Intimidation
Coercion, threatening, and inspiring fear or submission to gain compliance through menace.
Leadership
Inspiring, organizing, commanding, and guiding groups of people and managing subordinates.
Lore
Obscure, esoteric, or highly specialized knowledge like myths, monster weaknesses, or secret societies.
Medicine
Healing, diagnosis, treatment of biological injuries and diseases, first aid, and surgery.
Melee
Proficiency in armed, hand-to-hand combat using swords, axes, staves, knives, and close-quarter armaments.
Performance
Engaging an audience through live presentation, acting, singing, dancing, or playing instruments.
Pilot
Operating vehicles of any kind: land-based, airships, sailing ships, starships, mechs, and magical conveyances.
Ranged
Proficiency in armed combat at a distance, using bows, firearms, energy weapons, or thrown weapons.
Stealth
Concealment, silent movement, blending into surroundings, avoiding detection, and setting up ambushes.
Strategy
Long-term planning, grand tactical decisions, campaign management, and outmaneuvering opponents.
Survival
Wilderness living, environmental adaptation, foraging, tracking, navigating, and animal handling.
Tech
Digital systems, computing, hacking, electronic security, advanced gadgetry, and programming.
Thievery
Covertly acquiring property, bypassing security devices, sleight of hand for illicit purposes, and disguises.
Traits and Skills: Your Campaign, Your Rules
The core of Infinite Horizons is its flexible Trait and Skill system. While we provide a comprehensive list of 24 skills, they are meant to be a starting point. This system is designed to be easily adaptable, allowing you and your Storyteller to swap out skills to better fit the unique setting of your campaign.
Running a sci-fi space opera? We've got you covered. A high-fantasy dungeon crawl? Swap a few skills and you're ready to go. The most important thing is that the skills reflect the story you want to tell.
Feel free to change "Tech" to "Religion," "Pilot" to "Bestiary," or create your own custom skills entirely. We encourage you to make the game your own"”after all, it's your horizon.